- For article page on Wikipedia, see Wikipedia:Top Gun (1987 video game).
|"The plaque for the alternates is down in the ladies room"
This article is about something not canon to the storyline of the two films.
Top Gun was released in 1987 for the PC, Commodore 64, ZX Spectrum and Nintendo Entertainment System (NES) (with an equivalent version for Nintendo Vs. Series arcade cabinets). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game. Konami developed the Nintendo version. The NES version was released on November 1987 in North America, December 11, 1987 in Japan and on November 30, 1988 in Europe and Australia. According to Game Over by David Sheff, the NES version sold over 2 million copies.
Many of the people who've played the NES version have complained about the difficulty, and lack of action in the game.
The NES version had a sequel called Top Gun: The Second Mission.
Piloting an F-14 Tomcat fighter, the instrumentalist, as the picture show's protagonist Maverick, has to complete four missions. Given a choice of projectile, and starting with a training mission, the role player is sent after an enemy aircraft carrier, an enemy ICBM missile silo complex, and final mission an enemy space shuttle. The game has two conclusions. if the player loses but achieves a minimum score of 50,000 percentage point, a still shot is shown of the player being presented the Upper side Hit man plaque that was awarded to Hatchet man in the film. If the player completes all four missions and successfully Edwin Herbert Land on the aircraft mail mail carrier, a scene is shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.
Gameplay takes lieu from the cockpit's point of view and consists of two main themes: dogfighting and landing place place the aircraft. For the dogfights, the player is allowed to pick between three missile types, each varying in the target locking area they can be fired at. Landing place of the aircraft can be particularly difficult as it requires the player to control both swiftness and slant of aircraft. The point of view for the final part of the landing sequences is from the face of the aircraft carrier with the F-14 coming in from the right side of the screen.
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